Bring a file.
Video or audio, up to ten minutes. The browser decodes the audio track to PCM in this tab.
Decode a video or audio file and write a new WAV or MP3, with the channel layout and bitrate you choose.
Open a video or audio file and choose WAV or MP3. The decoded audio is re-encoded on this device.
WAV or MP3 · up to 10 minutes · no uploadVideo or audio, up to ten minutes. The browser decodes the audio track to PCM in this tab.
WAV is lossless PCM. MP3 is smaller and offers 128–320 kbps. Keep the decoded channels or mix to mono.
A local Worker encodes the result, then the browser downloads it. The source is never modified.
The decoded samples become 16-bit PCM. Nothing is compressed again, but the source’s existing quality is the ceiling.
If the source was already lossy, going to MP3 loses a little more. The bitrate control decides how much space that takes.
This release keeps the decoded rate instead of resampling. MP3 is offered only when that rate is supported.
It can convert the audio track of any file the browser can decode. Container support still depends on the browser: MP4/H.264, WebM and common audio files are the safe cases.
MP3 is lossy, so a second encode can lose detail. At 192–320 kbps the difference is usually small, but WAV is the honest choice when you want the decoded samples unchanged.
No. The decoded rate is kept. If that rate is outside MP3’s supported set, MP3 is disabled and WAV remains available.
Sources with more than two channels are mixed down to mono for export. Standard mono and stereo sources keep their layout unless you choose mono.
No. Decoding and encoding happen locally, with no media upload endpoint or account.